Creating the Art of the Game
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amikomlib-31982016-08-08 00:00:00Resource Centre UNIVERSITAS AMIKOM YOGYAKARTACreating the Art of the GameMatthew OmernickDescription The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creNew RidersTEXT |
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Universitas Amikom Yogyakarta |
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Perpustakaan Yogyakarta |
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Description The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into cre |
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Description The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into cre Matthew Omernick Creating the Art of the Game |
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TEXT |
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Matthew Omernick |
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Matthew Omernick |
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Matthew Omernick |
title |
Creating the Art of the Game |
title_short |
Creating the Art of the Game |
title_full |
Creating the Art of the Game |
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Creating the Art of the Game |
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Creating the Art of the Game |
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creating the art of the game |
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New Riders |
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1742475769263685632 |