3D Game Engine Design; A Practical Approach to Real-Time Computer Graphics
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amikomlib-35312016-08-08 00:00:00Resource Centre UNIVERSITAS AMIKOM YOGYAKARTA3D Game Engine Design; A Practical Approach to Real-Time Computer GraphicsDavid H. EberlySynopsis A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entiMorgan Kaufmann PublisherTEXT |
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Universitas Amikom Yogyakarta |
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Perpustakaan Yogyakarta |
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Synopsis A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an enti |
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Synopsis A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an enti David H. Eberly 3D Game Engine Design; A Practical Approach to Real-Time Computer Graphics |
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TEXT |
author |
David H. Eberly |
author_facet |
David H. Eberly |
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David H. Eberly |
title |
3D Game Engine Design; A Practical Approach to Real-Time Computer Graphics |
title_short |
3D Game Engine Design; A Practical Approach to Real-Time Computer Graphics |
title_full |
3D Game Engine Design; A Practical Approach to Real-Time Computer Graphics |
title_fullStr |
3D Game Engine Design; A Practical Approach to Real-Time Computer Graphics |
title_full_unstemmed |
3D Game Engine Design; A Practical Approach to Real-Time Computer Graphics |
title_sort |
3d game engine design; a practical approach to real-time computer graphics |
publisher |
Morgan Kaufmann Publisher |
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1742475857533861888 |