3D Game Engine Design; A Practical Approach to Real-Time Computer Graphics

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Main Author: David H. Eberly
Format: TEXT
Published: Morgan Kaufmann Publisher
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spelling amikomlib-35312016-08-08 00:00:00Resource Centre UNIVERSITAS AMIKOM YOGYAKARTA3D Game Engine Design; A Practical Approach to Real-Time Computer GraphicsDavid H. EberlySynopsis A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entiMorgan Kaufmann PublisherTEXT
institution Universitas Amikom Yogyakarta
collection Perpustakaan Yogyakarta
topic Synopsis A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an enti
spellingShingle Synopsis A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an enti
David H. Eberly
3D Game Engine Design; A Practical Approach to Real-Time Computer Graphics
description
format TEXT
author David H. Eberly
author_facet David H. Eberly
author_sort David H. Eberly
title 3D Game Engine Design; A Practical Approach to Real-Time Computer Graphics
title_short 3D Game Engine Design; A Practical Approach to Real-Time Computer Graphics
title_full 3D Game Engine Design; A Practical Approach to Real-Time Computer Graphics
title_fullStr 3D Game Engine Design; A Practical Approach to Real-Time Computer Graphics
title_full_unstemmed 3D Game Engine Design; A Practical Approach to Real-Time Computer Graphics
title_sort 3d game engine design; a practical approach to real-time computer graphics
publisher Morgan Kaufmann Publisher
publishDate
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