id |
amikomlib-3626 |
---|---|
record_format |
oai_dc |
spelling |
amikomlib-36262016-08-08 00:00:00Resource Centre UNIVERSITAS AMIKOM YOGYAKARTAMobile 3D Game Development From Start To MarketDavid NelsonMobile 3D Game Development: From Start to Market teaches how to develop 3D-games for JAVA-enabled mobile phones by guiding programmers through the process of developing three complete games based around three different game genres (racing, first-person shoThomsonTEXT |
institution |
Universitas Amikom Yogyakarta |
collection |
Perpustakaan Yogyakarta |
topic |
Mobile 3D Game Development: From Start to Market teaches how to develop 3D-games for JAVA-enabled mobile phones by guiding programmers through the process of developing three complete games based around three different game genres (racing, first-person sho |
spellingShingle |
Mobile 3D Game Development: From Start to Market teaches how to develop 3D-games for JAVA-enabled mobile phones by guiding programmers through the process of developing three complete games based around three different game genres (racing, first-person sho David Nelson Mobile 3D Game Development From Start To Market |
description |
|
format |
TEXT |
author |
David Nelson |
author_facet |
David Nelson |
author_sort |
David Nelson |
title |
Mobile 3D Game Development From Start To Market |
title_short |
Mobile 3D Game Development From Start To Market |
title_full |
Mobile 3D Game Development From Start To Market |
title_fullStr |
Mobile 3D Game Development From Start To Market |
title_full_unstemmed |
Mobile 3D Game Development From Start To Market |
title_sort |
mobile 3d game development from start to market |
publisher |
Thomson |
publishDate |
|
_version_ |
1742475881941565440 |