Eberly, D. H. (2001). 3D Game Engine Design; A Practical Approach to Real-Time Computer Graphics. Morgan Kaufmann Publisher.
Chicago Style (17th ed.) CitationEberly, David H. 3D Game Engine Design; A Practical Approach to Real-Time Computer Graphics. Morgan Kaufmann Publisher, 2001.
MLA (8th ed.) CitationEberly, David H. 3D Game Engine Design; A Practical Approach to Real-Time Computer Graphics. Morgan Kaufmann Publisher, 2001.
Warning: These citations may not always be 100% accurate.