Indra Yatini Buryadi, S., & Adi, P. N. -. 1. (2021). IMPLEMENTASI FRAMEWORK LARAVEL PADA MARKETPLACE GAME STEAM BERBASIS C2C ( CUSTOMER TO CUSTOMER ). STMIK AKAKOM.
Chicago Style (17th ed.) CitationIndra Yatini Buryadi, S.Kom., and Pulung Nugroho - 155410025 Adi. IMPLEMENTASI FRAMEWORK LARAVEL PADA MARKETPLACE GAME STEAM BERBASIS C2C ( CUSTOMER TO CUSTOMER ). STMIK AKAKOM, 2021.
MLA (8th ed.) CitationIndra Yatini Buryadi, S.Kom., and Pulung Nugroho - 155410025 Adi. IMPLEMENTASI FRAMEWORK LARAVEL PADA MARKETPLACE GAME STEAM BERBASIS C2C ( CUSTOMER TO CUSTOMER ). STMIK AKAKOM, 2021.
Warning: These citations may not always be 100% accurate.