3D Game Engine Design: a Practical Approach to Eeal-Time Computer Graphics

stoc6, c.1-2

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Bibliographic Details
Main Author: David H. Eberly
Format: Sirkulasi
Language:Inggris
Published: Morgan Kaufmann Publishers 2001
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id uinsukalib-069811
record_format oai_dc
spelling uinsukalib-0698112010-12-233D Game Engine Design: a Practical Approach to Eeal-Time Computer GraphicsDavid H. EberlyKOMPUTER - GRAFISstoc6, c.1-2Morgan Kaufmann Publishers2001Sirkulasixxiii, 561; 30ISBN:978-1-55860-593-0Inggris
institution Universitas Islam Negeri Sunan Kalijaga
collection Perpustakaan Yogyakarta
language Inggris
topic KOMPUTER - GRAFIS
spellingShingle KOMPUTER - GRAFIS
David H. Eberly
3D Game Engine Design: a Practical Approach to Eeal-Time Computer Graphics
description stoc6, c.1-2
format Sirkulasi
author David H. Eberly
author_facet David H. Eberly
author_sort David H. Eberly
title 3D Game Engine Design: a Practical Approach to Eeal-Time Computer Graphics
title_short 3D Game Engine Design: a Practical Approach to Eeal-Time Computer Graphics
title_full 3D Game Engine Design: a Practical Approach to Eeal-Time Computer Graphics
title_fullStr 3D Game Engine Design: a Practical Approach to Eeal-Time Computer Graphics
title_full_unstemmed 3D Game Engine Design: a Practical Approach to Eeal-Time Computer Graphics
title_sort 3d game engine design: a practical approach to eeal-time computer graphics
physical xxiii, 561; 30
publisher Morgan Kaufmann Publishers
publishDate 2001
isbn ISBN:978-1-55860-593-0
_version_ 1741226865100587008