3D Game Engine Design: a Practical Approach to Eeal-Time Computer Graphics
stoc6, c.1-2
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Format: | Sirkulasi |
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Morgan Kaufmann Publishers
2001
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uinsukalib-0698112010-12-233D Game Engine Design: a Practical Approach to Eeal-Time Computer GraphicsDavid H. EberlyKOMPUTER - GRAFISstoc6, c.1-2Morgan Kaufmann Publishers2001Sirkulasixxiii, 561; 30ISBN:978-1-55860-593-0Inggris |
institution |
Universitas Islam Negeri Sunan Kalijaga |
collection |
Perpustakaan Yogyakarta |
language |
Inggris |
topic |
KOMPUTER - GRAFIS |
spellingShingle |
KOMPUTER - GRAFIS David H. Eberly 3D Game Engine Design: a Practical Approach to Eeal-Time Computer Graphics |
description |
stoc6, c.1-2 |
format |
Sirkulasi |
author |
David H. Eberly |
author_facet |
David H. Eberly |
author_sort |
David H. Eberly |
title |
3D Game Engine Design: a Practical Approach to Eeal-Time Computer Graphics |
title_short |
3D Game Engine Design: a Practical Approach to Eeal-Time Computer Graphics |
title_full |
3D Game Engine Design: a Practical Approach to Eeal-Time Computer Graphics |
title_fullStr |
3D Game Engine Design: a Practical Approach to Eeal-Time Computer Graphics |
title_full_unstemmed |
3D Game Engine Design: a Practical Approach to Eeal-Time Computer Graphics |
title_sort |
3d game engine design: a practical approach to eeal-time computer graphics |
physical |
xxiii, 561; 30 |
publisher |
Morgan Kaufmann Publishers |
publishDate |
2001 |
isbn |
ISBN:978-1-55860-593-0 |
_version_ |
1741226865100587008 |